Adjust-A chess term used to describe moving a piece back to the appropriate square.

Think about having one of your pieces accidentally slide in between squares. You must say "Adjust" to avoid the Touch-Move rule in tournaments.


Bad Trade -A trade that is disadvantageous in points or position. Example: Rook for Knight, Queen for Pawn.

Think about coaching a sports team, would you over give up a Michael Jordan for a high school player, or trade a Tom Brady for a Rex Grossman?


Check -A chess term describing a position when the King is under attack. To get out of check you must either Attack, Block, or Move to get out of Check.

Think about getting a snowball thrown at you, what could you do? Either move out of the way, hope your best friend is there to jump in the way and block for you, or maybe the attacker is so close that you could push them out of the way.


Checkmate-A chess term describing a position when the King is under Check (attack) and cannot either Attack, Block, or Move to get out of Check. If he moves to a square where he is still under check it is considered an illegal move.

Think about having a water balloon fight, and being the last person on your team. Your surrounded by the enemy and you cannot do anything to escape being soaked!


Chess Notation- a written notation of a chess game, done is shorthand and used to review games. Also useful for tournaments in legitimizing you position.

Use " + " to symbolize check. Qe7-b7+

Use " x " to symbolize an attack. Nc6 x d4

Use " ++ " to symbolize a checkmate. Bb1-b8 ++


Deflection-


Decoying-


Development-a chess term describing the movement of pieces. You generally want to move your pieces towards the center, so that they control the most amount of squares. There more squares they control, the more powerful they are.

Think about commanding an army, and putting your soldiers in strategic positions. Also, you can think about coaching a basketball team, and giving each of your players an opportunity to use their unique skills.


Double Check- Putting the King in Check with 2 different pieces in 1 move.

Think about having two people simultaneously shoot basketballs at a hoop, even if there was a defender he could only block on of the balls.


En Passant-A French term used that means "in passing." A pawn on either the 4th or 5th rank captures an adjacent pawn which has just move 2 squares forward on its first turn. This rule was created to prevent a pawn from using the two-square first-move rule to pass an opponent's pawn and avoid capture.


Even Trade-A trade that is even in material and position.

Think about giving your friend a dollar for 4 quarters, you guys are even! Its a fair trade.


Fools Mate-A chess term describing an opening in which White gives a checkmate in 4 moves.

Think about it as an all or nothing attack. It is not something you want to do often, but if you are confident that your opponent is inexperienced, you could go for it.


Fork-A chess term that describes attacking 2 pieces with one piece in one move.

Think about a fork at dinner, or a farmer's pitchfork, its key feature is that it can pick up numerous things at one time, just like a fork in chess means attacking numerous things at one time.


Good Trade-A trade that is advantageous in points or position. Example: Rook for Queen, Pawn for Bishop.

Think about giving away you old car and getting a new one in return, now that's a good trade!


Illegal Move-A chess term referring to a move that breaks the rules of chess. This is commonly used if someone moves the King into check or moves incorrectly. If an illegal move is made, it must be taken back and another is made.

Think about this as calling a foul, or a penalty. You must move back and move again to someplace that doesn't break the rules of chess.


Isolated Pawn-A pawn that cannot be protected by any pawns to the side because they have been captured or have left that column.

Nooooooooooobody likes to be lonely.


Kingside Castle-Performing a castle to the King's side. The King skips a square and the rook wraps around. Make sure you are following all the rules of castling: your King is not in or passing through check, your King and Rook have not moved, and that there are no pieces in between your King and Rook.

Think about creating a pocket around your quarterback, or making sure your King is safe. Make sure that your castle has a window in case things get hot in there, he always needs a sneaky way to escape!


Opposition-A chess term describing two Kings, usually in the endgame, when they are positioning to stop each others progress.

Think about giving a checkmate with a King and Rook, you must use opposition to drive the opponents King to the side. Also, remember that when using opposition, every move counts. Sometimes, forcing your opponent to move is the best weapon.


Overloading- a chess tactic in which a defensive piece is given an additional assignment which it cannot complete without abandoning its original assignment.


Pawn Chain-A chess term describing the positioning of pawns when each pawn is protected by the one before it.

Think about the disadvantage of an isolated pawn, and how weak pawns are by themselves. Think about them as an offensive line, alone a blocker is easy to get around, but if they work together they create a more effective structure.


Pin-A chess term describing a position when a piece cannot or should not move because it is shielding another piece from attack.

Think about wrestling. In order to win, you must PIN your opponent to the ground, meaning he/she cannot move from the ground. Also, when you pin a poster to the wall, it cannot move, it is PINNED!


Queenside Castle-Performing a castle to the Queen's side. The King skips a square and the rook wraps around. Make sure you are following all the rules of castling: your King is not in or passing through check, your King and Rook have not moved, and that there are no pieces in between your King and Rook.

Think about creating a pocket around your quarterback, or making sure your King is safe. Make sure that your castle has a window in case things get hot in there, he always needs a sneaky way to escape!


Rolling Rooks-A Chess term referring to a technique used to give a checkmate with two rooks.

Think about the two rooks rolling from row to row or column to column. When the King gets to the side, he has nowhere to run and WHAM! Checkmate!


Sacrifice-A chess term referring to when a piece is given up in order to give a player positional advantage.

Think about examples of sacrifices you make every day. Every morning you sacrifice


Skewer-A chess term referring to when a piece is attacking two pieces in a row, or on a diagonal.

Think about a pin turned around. This way the King has to move and piece behind him is automatically under attack.


Stalemate-A tie, draw, nobody wins! This may happen if neither player has enough pieces to checkmate, or if the same move in repeated by both sides 3 times, or if a player cannot checkmate the opponent's King in 50 moves.


Touch-Move Rule- A tournament rule, if you touch a piece you must move it. If you cannot move it anywhere, then you may move another piece. If you touch your piece and the opponents, you must take it.


Unprotected Square-


Weak Square-


Copyright 2007 CheckMates
Last Update: 09/13/2007