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Posts Tagged ‘Strategy’

Learning Chess from Yasser Seirawan

Yasser Seirawan Chess Lesson

Day one with GM Yasser Seirawan who was the World Junior Champion in the 1970′s. He is not only a phenomenal chess player but he is also a very intriguing and interesting person who not only kept us involved and attentive during a 6 hour-long lecture but he kept us entertained as well. He told sad stories, funny stories, and often times outright ridiculous stories but somehow in the end he managed to connect it to chess in a seamless manner. This was very inspiring for me because this is a very important skill to obtain especially if one is to become a chess captain or chess coach like myself. I believe this is because it allows the audience to delve in and become a part of the lesson. Well after the lecture was completed he went on to compete against 27 individuals in a simultaneous exhibition (playing 27 people at once) including myself. As he made his first move on each board, he shook hands with each individual and he politely smiled and wished all his opponents good luck. As he was making his way towards me I was really excited to play him as he is one my role models.

He finally came around and shook my hand and then my game, along with everyone else’s, began. After 2 hour long struggle, I managed to hold a draw against Mr. Seirawan and I was quite content with the results. GM Seirawan scored 23.5/27 points. He won 20 games, drew 5 and lost 1 so overall he had a very good result. Simuls are especially fun for me to not merely play in but also watch because GM Seirawan was breezing through boards playing amazing moves in the matter of 2-3 seconds. Having a group of people also adds to the fun and excitement. All in all simuls are a great way to play in chess and have fun. I am currently a Senior at Niles North High-School and playing in this simultaneous exhibition or simul was tons of fun for me and I am definitely looking forward to the next one! Until then, this is Rafeh Qazi signing out.

Simul Against GM Yasser Seirawan


Chess is a Symphony of Pieces

When teaching chess to kids its important that you find a way to explain chess theory in a way that related to them. Many kids enjoy music and even play musical instruments; so with them I try to relate chess to music.

Chess is very much like music, and a good chess game could easily be compared to a beautiful musical composition. Just think of each piece as a musical instrument. In a good musical composition all the instruments are working together create something that people would enjoy listening to. A song with just one or two musical instruments wouldn’t be as interesting and fun as one with many more.

In chess you are also creating a composition. Like a composer with his or her instruments, a good chess players uses all his or her pieces together in combination to achieve a goal. Just like a composer, a chess player’s personality shows a lot in their chess game.

Its no coincident so many musicians are also chess players, and vice versa!


The Pin

The Pin is a very important tool that every chess player should have in his or her repertoire. The word pin literally means that something cannot move. For example, if a poster is pinned to wall, it cannot move. In wrestling, a pin is when your opponent cant move. In chess, a pin is when a piece cannot move.

The Bishop on H8 is pinning the Knight on C3 with the King on A1. The Knight cannot move because it would leave the King in Check. (An Illegal Move)

Creating a pin in chess can be useful, but it does not always win a piece. Above, the King from A1 can move to B2 to protect the Knight. Whenever you know a chess piece cannot move, it is always a good idea to put pressure on it, and attack it with more chess pieces.

The Bishop from H6 can move to G7 to pin the Knight. The King is expected to protect it by moving to B2.

The Bishop from H6 can move to G7 to pin the Knight. The King is expected to protect it by moving to B2. The Black player can then win the knight by attacking it with the pawn on B5 by moving it to B4. The white player then does not have to defend the white knight, and cannot move it either because it is pinned. Remember: when a piece is pinned, take advantage of it by putting pressure on the pin.

The White Player has no way to save his or her Knight.


Getting out of Check

Check is one of the most, if not the most, important concepts in chess. Check means the king is in danger. This means that the player whose king is in danger MUST get their king out of check.

There are three ways that a player can get out of check

1. Move - This means to move your king out of danger.

2. Block- This means moving a piece in between your king and the piece attacking it. Note: you cannot block a check from a Knight because it skips over pieces.

3. Attack- This means you are attacking the piece that is putting your king in check. You can use your king to attack or another piece on your team.

A good chess player will look through all his/her options before deciding. In each position, the correct move may be to move, block, or attack, but you will never know until you look at all the options.

Take a look at this position, what should the white team do?

What do you think the white king should do. He can move out of the way to b1 or b2. He can also use his queen to block on a2, but the best option is to capture the rook on a7 with the queen on f2.


En Passant

There are a few exception in the rules of chess; things like pawn promotion, castling, and en passant are exceptions to how the pieces move. Castling is very commonly seen in chess games, pawn promotion is a lot less common, and en passant is almost unseen. It is so rare that many casual player do not know the rule or are confused about it.By the way, En Passant means “in passing” in French.

Here’s what poppin:

En Passant can only happen the move after your opponent moves one of his or her pawns two squares up. If your pawn is to the side of your opponents (which just moved two squares) you can go diagonally to capture it. Here what it looks like:

Your pawn moves forward to c5.

You opponent moves from b7 to b5.

You then capture the pawn on b5 by moving to b6 with your pawn from c5.

Castling in Chess

Castling is a unique and special move in chess. Castling is one of the three main goals in the opening of the game and you SHOULD do it in every game you play. Castling is the one time in a chess game that you can move two pieces at the same time!

Why would you castle? Well…just think of the word. Chess is a medieval battle and the castle is where the King goes to stay safe.

You should know that there are two ways to Castle: Kingside and Queenside. Chess Players are very logical and therefore you probably correctly assumed that Castling Kingside is going towards the rook on the King’s Side. The Queenside Castle is towards the side of the Queen. Because castle is such an important and special move in chess there are some special rules that a player must obey in order to castle.

Rule #1: To castle in chess you need to make sure that you have moved all the pieces in between the King and the Rook on the side you want to castle to.

This Player is Ready to Kingside Castle

This Player is ready to Castle Queenside. Notice that it takes longer to be able to castle queenside bause there are more chess pieces in the way.

Rule #2: To castle in chess you need to make sure that your King is not in Check and will not travel through check.

You cannot castle through a square that your opponent controls.

Rule #3: To castle in chess you need to make sure that your King and Rook (that you are castling with) have not moved. If either piece has moved you lose the ability to castle.

Often times a player will trade Queens to stop their opponent from castling.

Finally, if your King and Rook have not moved, your King is not in check and will not travel through it, and there are no chess pieces in between the King and the Rook, then you can castle. Move your King two square and bring the rook around him. You final Castle should look like this:

Kingside Castle

Queenside Castle



What is a stalemate?

Stalemate is either a relief to you or a huge disappointment. A stalemate in chess is one of the four ways to achieve a draw (a tie game). A stalemate happens when a player cannot make any moves. In chess you are never allowed to skip your turn; therefore, if you cannot move the game is over in a tie. Look at the position below: can you find how white is able to force a stalemate?

How can white force a stalemate in this losing position?

If you thought of Queen taking h7 you are correct. Black has no option but to take the Queen and White now cannot move: stalemate. Moving the Queen to g4 or any other square where it can get taken doesn’t work because black does not have to take the queen…therefore the game doesn’t have to end in stalemate.

A stalemate can be a huge relief to you if you are losing but also a huge disappointment to you if you are winning. In a losing position you must know how to force a stalemate. if you are winning, you must know how to avoid giving your opponent a stalemate. You really don’t have to worry about a stalemate until the end of the game. You can practice forcing stalemates with chess puzzles that we have posted online.


The Ven Diagram of Chess

The Ven Diagram of Chess is something I created to help explain what a player should try to do in a game of chess. Of course, we all know that a player must always strive to give a checkmate. This is a very general goal and most people would get frustrated if that is the only advice a coach would give.

The Chess Ven Diagram Visually Guides you to what you should be able to do. It does not show any specific moves, but instead explains the theory of how you will be able to create the opportunity for yourself to win on the chess board.

If you look at the Chess Ven Diagram you can tell that the main goal of chess is to checkmate your opponent. There are two things that you need to do to allow you to checkmate your opponent: Control the Board and Protect your King. You can protect your King by Castling either Queenside or Kingside. In order to control the board you must develop your pieces to powerful squares and stop your opponent from doing so. These powerful chess squares are most often in the middle. If you do these things you can attack your opponent and control the momentum of the game. This will allow you to then give a checkmate.


What is a pawn chain?

Pawn are the first piece that most players learn…but are by no means the simplest. They are a very unique piece for a variety of reasons:

1. They are the only pieces that cannot move backwards.

2. They are the only pieces that attack differently that they moves.

3. They are the only pieces that can be promoted.

Pawns are actually my favorite piece for these and many other reasons, but enough about pawns. Pawn chains are one the first strategies that a chess players learns when dealing with pawns. A pawn chain in when a group of pawns are in a diagonal protecting each other. This is beneficial because the pawns are much harder to attack for your opponent, and easier to defend for you. The pawn at the bottom of the pawn chain the only vulnerable one and therefore you can focus your defenses on him. Later on, more advanced players learn to coordinate their pawn chains with the color of their bishop. Having many pawns chains on the board leads to a closed position and is very powerful for a knight.


Discovery Attack!

A discovery attack is one of the best tactics that a player can use in a chess game. It is a chess tactic that will distract your opponent from your main attack…then if they don’t notice…DISCOVERY ATTACK!

Here’s how it works:

In this position (We are playing as white) we can use a discovery attack to win our opponents Queen and eventually win the game. Our Knight on e3 can move anywhere it wants to without fear or being taken, as our Rook on e2 will be attacking the opponents king and creating the discovery attack. In this instance, it is actually a discovery check, which is the best kind of discovery attack. Can you figure out where we should move our knight?

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..

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If you are thinking f5 you are correct. By moving our knight to f5 we can attack the Queen and create a discovery check with our rook. The Queen is now lost for black, as it can only go to e3 or e6 to stop the discovery attack and both moves will lead to it being taken.