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Posts Tagged ‘Children’

Chess Engines & When should kids use it

Chess Engine

In modern life there are a lot of computer chess engines which help chess players to prepare their games in advance, and also to avoid inaccuracies. Chess engines are much strong then humans and nowadays it is impossible to defeat them. The average rating of the modern chess engine is about 3200 meanwhile number one chess player in the world Magnus Carlsen has 2872 according to February 2013 fide chess rankings.

Rybka 3

Yet even tho chess engines help chess players to improve their chess, it also makes them lazy and dependent on it. Young kids try to use chess engines to analyze their games, while analyzing on the board helps them to develop chess skills and improve. Top Grand Masters and the majority of coaches suggest young players to use chess engines after they go over their games. There are some positions in chess in which it is really hard to understand what is going on on the board and it takes a lot of time to find the best solution. That’s where chess engines are necessary and useful. here you can find the latest chess engines released such as: Houdini 3, Rybka 4 and variety of engines.

Kasparov vs Deep Junior

Back to the days chess engines were not strong enough to outplay top players. The first match between a human and computer was held in February 1996 in Philadelphia, Pennsylvania Garry Kasparov vs Deep Blue. The match finished with Kasparov’s victory 4-2 losing only one game. You can find detailed information about the match here


Insufficient Mating Chances (a technicality in chess)

I love learning something new in chess, and this is something I never knew about. Here’s the deal:

Insufficient Losing Chances, Insufficient Winning Chance, Insufficient Mating Chances

Insufficient Mating chances (or insufficient losing chances) is when a special rule that is used in tournaments. Basically, it has to do with a situation when the chess player with a winning position is almost out of time. They dont just need a winning position, but they need to have an un-winnable position. A referee is called over and the game is called a tie.

The Reason: The point here is simple, chess players want the game of chess to be decided on the moves a player makes rather than the time on the clock. If one player cannot with the game regardless of the moves that he/she makes, then why should he/she be awarded a victory. O Chess players…so righteous.


The Rook and how it moves

The Rook is an important piece to use in chess and not very hard to learn. There is an easy rhyme I made up for the rook; here how it goes:

“Up, Down, Side to Side, that’s the way the rook will slide.”

The rook moves forwards, backwards, and sideways as many squares as it wants. It attacks the same way it moves and cannot skip over pieces. Like all the other pieces, it can only attack one piece at a time.

Each team gets two rooks and they start on the corners on the board. For white this is a1 and h1. For black this is a8 and h8.

Also, it is the rook, not the castle!


How the Pawn Moves

The Pawns are always the smallest of the pieces, and you should have eight of them. They will go on the second and seventh rows. White on the second row (a2, b2, c2, d2, e2, f2, g2, h2) and black on the seventh row (a7, b7, c7, d7, e7, f7, g7, h7).

Pawns in Starting Position in Chess

The pawn is my favorite chess piece and also a very unique one. The pawn usually only moves one square forward. The pawns have the ability to move two squares forward if they have never moved before and only one square forward afterwards. They can also just go one square forward on their first turn. They are the only piece that cannot go backwards, and also the only one that attacks differently than it moves. A pawn attacks on a diagonal.

Pawns Attacking in Chess

The white pawn on f4 captures the black pawn on e5 and takes over its square.

Attacking in chess is different than in checkers, as the attacking piece does not skip over the piece, but actually captures it by taking over its square.


En Passant

There are a few exception in the rules of chess; things like pawn promotion, castling, and en passant are exceptions to how the pieces move. Castling is very commonly seen in chess games, pawn promotion is a lot less common, and en passant is almost unseen. It is so rare that many casual player do not know the rule or are confused about it.By the way, En Passant means “in passing” in French.

Here’s what poppin:

En Passant can only happen the move after your opponent moves one of his or her pawns two squares up. If your pawn is to the side of your opponents (which just moved two squares) you can go diagonally to capture it. Here what it looks like:

Your pawn moves forward to c5.

You opponent moves from b7 to b5.

You then capture the pawn on b5 by moving to b6 with your pawn from c5.

Castling in Chess

Castling is a unique and special move in chess. Castling is one of the three main goals in the opening of the game and you SHOULD do it in every game you play. Castling is the one time in a chess game that you can move two pieces at the same time!

Why would you castle? Well…just think of the word. Chess is a medieval battle and the castle is where the King goes to stay safe.

You should know that there are two ways to Castle: Kingside and Queenside. Chess Players are very logical and therefore you probably correctly assumed that Castling Kingside is going towards the rook on the King’s Side. The Queenside Castle is towards the side of the Queen. Because castle is such an important and special move in chess there are some special rules that a player must obey in order to castle.

Rule #1: To castle in chess you need to make sure that you have moved all the pieces in between the King and the Rook on the side you want to castle to.

This Player is Ready to Kingside Castle

This Player is ready to Castle Queenside. Notice that it takes longer to be able to castle queenside bause there are more chess pieces in the way.

Rule #2: To castle in chess you need to make sure that your King is not in Check and will not travel through check.

You cannot castle through a square that your opponent controls.

Rule #3: To castle in chess you need to make sure that your King and Rook (that you are castling with) have not moved. If either piece has moved you lose the ability to castle.

Often times a player will trade Queens to stop their opponent from castling.

Finally, if your King and Rook have not moved, your King is not in check and will not travel through it, and there are no chess pieces in between the King and the Rook, then you can castle. Move your King two square and bring the rook around him. You final Castle should look like this:

Kingside Castle

Queenside Castle



Discovery Attack!

A discovery attack is one of the best tactics that a player can use in a chess game. It is a chess tactic that will distract your opponent from your main attack…then if they don’t notice…DISCOVERY ATTACK!

Here’s how it works:

In this position (We are playing as white) we can use a discovery attack to win our opponents Queen and eventually win the game. Our Knight on e3 can move anywhere it wants to without fear or being taken, as our Rook on e2 will be attacking the opponents king and creating the discovery attack. In this instance, it is actually a discovery check, which is the best kind of discovery attack. Can you figure out where we should move our knight?

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..

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If you are thinking f5 you are correct. By moving our knight to f5 we can attack the Queen and create a discovery check with our rook. The Queen is now lost for black, as it can only go to e3 or e6 to stop the discovery attack and both moves will lead to it being taken.


The Importance of the Mobil Duo

What, you might ask, is a mobil duo? It is a movable pair of pawns standing side by side on either the two center squares e4 and d4 (or e5 and d5 as black) or c4 and d4, or e4 and f4. What’s so great about it? Well, number one, your opponent has four squares that he can’t use when you have a mobil duo. Every move he has to think about how he can’t place any of his good pieces on those four squares that are covered by e4 and d4. He is constrained. He is cramped. He has to work around those squares. He should challenge those pawns by c5, e5, or d5 if he can. Break up that mobil duo. What else is so great about it? It’s mobil. You can push it and thereby often push through your agenda on the board. Push his pieces around. It might not be the right time to push them right away. Just because they are mobil doesn’t mean you have to move them. In fact, because of the constraining effect they have you should refrain from moving them as long as possible.


What does FIDE stand for?

Many of us know that FIDE is the leading world chess organization. But what does FIDE stand for?

FIDE stands for Fédération Internationale des Échecs, which literally translates into World Chess Federation. They are the governing body for most large chess events and create the rules for international competition. They also award players titles such as Grandmaster and International Master.


Skeleton Key Chess Set

Skeleton Key Chess Set

This week’s unique chess set has a Halloween theme…being that October is the spookiest of all the months. The Chess set above is the Skeleton Key Chess Set, and for good reason. All of the pieces are keys and there are slots in the board for them to be inserted into with every move.

I was not able to find the artists deeper meaning behind the board; but was able to come up with a quote for this chess set: “Unlock a new possibility with every move.” This super cool chess set was designed by Dave Pickett.